No new screenshot today, but a quick update just to keep you updated. Various things have been done, they are listed below.
1, Changed how the objects are placed in the scene. Before I used to use the bounds of the object, now I have what I call the footprint of the object, this allows me to have tiles that are not joined together (e.g. Arches, etc...)
2, Fixed broken code (You could'nt delete scenery that had been placed in the scene, with the above change It makes it easier to delete things now)
3, Code tidy ups and bug fixes
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