Saturday, 23 April 2011

Finally, Modified..

I've finally modified all the const char*, and string manipulation in my mobile framework.  Just because Microsoft decided to change the sscanf to sscanf_s as well as all the other string manipulation.  So now I've finally converted them all into std::strings (Which I had never used before!) with some extra functions to duplicate what I need, taken a lot longer than needed. There are some bits I still don't like but at least it's up an running.  But in the long run it should be better, no more #define's to separate them out.

So now I can get back onto developing the framework and adding extra features.

Friday, 15 April 2011

wperry9999's photostream

Warehouse Deferred RenderingWarehouse Before Deferred RenderingGameMakerGameMaker - Reel SetupTest Level
GameMaker - Lots of DialogsGameMaker - Early VersionParticle EditorNavgraph AI for 2D CTFBeginnings of a GUI System

Particle Editor

wperry9999's photostream on Flickr.

Still have problems trying to tie this into the slide show in the top left, will get there in the end.  Got lots more images to add.  Will have to find out the Apocalyptica (Going back a bit there) images.

Sunday, 10 April 2011

Microsoft What Have You Done!

What have you done to Visual Studio 2010, it's the worst one! It's slow and does it's own thing, I like 2008 but 2010 is just unusable at times, even the service packs don't really fix the issues. I've finally reverted back to 2008, I hope it's only an express edition thing.

I knew at some point I had to rant over something and Microsoft has managed to do it first.

Saturday, 9 April 2011

Alphabetical Videos

Told you I would upload the Alphabetical videos.  Here they are, click on the links below:

Alphabetical - Practice

Alphabetical - Number Grid

Alphabetical - Alphabet Grid

See previous post, this will show you where to download it from, it is for the Android mobile devices for the moment.

Wednesday, 6 April 2011

New youtube android video

I have uploaded a new youtube video of my android game, it just shows the simple gameplay.  More work needs to be done and maybe a new look at some of the graphics.  Click on the link below to check it out.

Spherical - via youtube.

Hopefully soon I will upload videos of the released android app so you can see it in action for those that dont have an android phone, for those that do have an android phone, here is the link to the app within the android market.

Alphabetical - Demo

Friday, 1 April 2011

Another Movie

It has been a while since I uploaded a video to youtube, I should have uploaded this a while ago.  But here it is anyway, if you want to view it click the link below.  It just shows of a distortion pass that I can use for heat haze and bullet distortion, I write a normal mapped object to the buffer and then use that to calculate the distortion depending on the opacity.

Normal Map Distortion

On another note, I'm still working away on the mobile stuff.  I'm just working on a highscore table class for the game below.  I know I could use OpenFeight, but was just sorting out the loading and saving to devices myself.