Sunday 5 December 2010

Not dead,

I'm not dead, I've been working on many other things and did not spend much time doing the iPhone programming.

I have attached a new image of a side by side comparison so far, one on the mac and also one within windows IDE.  I know it's not much, but I will get better screens shots when I've got a better game/app to show.

I implemented extra features within the framework aswell, so the framework has been extended and modified quite a bit.

Sunday 24 October 2010

Deferred Rendering Example

I've creted a new deferred rendering example video on youtube.

Deferrred Rendering Example

It is not iPhone, it's just another example of things I've been working on for the fun of it, It still needs textureing up and I've got to get the collision meshes in for the physics system but it's a start.  I had to add extra lighting information to my exporter so the lights get exported from Max and brought in to the engine as deferred lights (So automatically get set up).  I've yet to sort out the specular or normal mapped side of the Deferred rendering, maybe next, who knows.  That and finishing my iPhone projects.

Sunday 10 October 2010

Yet another update

This update just shows off the bottom panel more than anything else, there has been lots of other work within the project.  An extra 2 vehicles have been added with different characteristics, towers are now upgradable and sellable.  There is also multiple start and end points.

Like i said above, it's mainly background programming and tidying up, I'm now connecting the nodes  to the tiles so I can build mutiple layered tiles up, this can give me graphics over the top of the main scenery, so I can have bridges and stuff like that.

Another YouTube Video
http://www.youtube.com/watch?v=GBB8oU1HxG4

Sunday 26 September 2010

More Turrets

I have added lots of new features into the TowerDefence game, there are 3 different types of turrets now. Everyting has been moved into tables (just makes adding anything easier), projectiles and damage have been added, path finding has been modified so the vehicles will modify there path if it has been blocked. So as you can tell lots of things have been going on.

You can now destroy the vehicles that go round the course.

Lots of litle bugs and features added in the game and framework.

Just got to finish this project now!

YouTube video of  latest (Quality not that good)
http://www.youtube.com/watch?v=iq6BUBmpJkA

Friday 17 September 2010

Other Work

As I said in my title above I have other bits of programming that I'm messing around with, below are a few links of the Tower Defence game and also some other videos of projects I've been working on.

[ YouTube Videos ]
Tower Defence
Gamemaker Drag And Drop
Gamemaker Reels

I may get some screenshots of other bits of projects just to see what people think.

Wednesday 15 September 2010

A bit further with paths

Here is a bit more of the path finding, I've used navgraph for the moment, I know I could have A* but in the future if it goes 3D it will make it easier to do.

I've got the tanks appearing and moving around the map.   The red circles are the danger zones (not used yet!)  more guns are concentrated in that area, so the vehicles will try and find a way round.

I've now got a font system roughly working in the framework aswell, so happy days so far.   I'm going to use the navgraph style pathfinding for the other game aswell just makes it easier.

Saturday 28 August 2010

Little Update

Just to let you know, I've got edge paths working correctly now as well as level, scores and various internal states.  You can also play audio in the windows framework using OpenAL.  Also within the framework I've got the particle systems working and minor fixes within the asset manager.

So although no graphics changes yet it is still going strong..

Wednesday 18 August 2010

iPhone Game Update

This is another update for the iPhone game I'm currently writing.  It now has extra path finding for edges, levels, score and minimal bonuses.

Hopefully next I will try and get sound support and proper path finding in.

On another note I have updated the images section on my website "www.wperry.co.uk" with lots of images including 3D renderings and old C++ code samples, and Apocalyptica screenshots, that is the game I worked on that was released by Konami.

Thursday 12 August 2010

iPhone Update

Here is an image from the iPhone game I'm working on, the framework allows you to create the game on the windows platform (My case Visual Studio 2008 Express).

Nice and simple game to start with.

More images will follow when I've got the game working better.