Wednesday 15 September 2010

A bit further with paths

Here is a bit more of the path finding, I've used navgraph for the moment, I know I could have A* but in the future if it goes 3D it will make it easier to do.

I've got the tanks appearing and moving around the map.   The red circles are the danger zones (not used yet!)  more guns are concentrated in that area, so the vehicles will try and find a way round.

I've now got a font system roughly working in the framework aswell, so happy days so far.   I'm going to use the navgraph style pathfinding for the other game aswell just makes it easier.

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