Saturday, 20 September 2014

Network Gaming!

Hi,  It's been a while since an update.  But thought I would show something off that I've been slowly working on in between other projects.

This little project is a Unity3D network game, I've tested it with windows and android running a client server modal.  You can fire and move on each of the devices and it shows up on all other connected games.

The server updates the transforms on a given time (tick), and does the collision checks.  The client just moves the graphics around so it looks smoother and just modifies the calculated position when it gets it from the server.

It also has my new dual stick controller in, this allows as many stick areas as you like, you just create a gameobject and connect to the controller manager.

Anyway enough of my rambling, here is a simple screenshot.

Wednesday, 9 July 2014


I have released another game on PC and Android called Jump, Let's see what you think of this.  It seems to be doing better than my others so maybe I've got something right on this one :)

here is the link to the PC version:

And here is the link to the android version:

I've also released my other games on iOS now:

Thursday, 26 June 2014

Maths Grid - iOS

Yay, It's finally on the AppStore.

I think everyone should download and play all day and earn me millions :p
Now I know some of the issues I can get my other stuff on a lot quicker.

Here is the link, please let me know what you think.

Friday, 13 June 2014

Maths Grid

I have released yet another quick game, this one is a simple maths game.  All you have to do is work the sum out and find the answer in the grid.  You drag your finger over the answer and it's as simple as that, you start of with the first number and work you way through the others.

It has been uploaded to the google play store here:

I'm also in the process of uploading to the iOS app store as well, just got some final checks to do.

You can also play most of my games now on Kongregate:

Monday, 26 May 2014

It has been released!


I have done it, I have released Worzzle!  you can play on your own, or against your friends highscores.

you can download it for Android here:

and you can also play on Facebook here:

iOS will take a little longer.

Let me know what you think, or if you find any issues then please let me know.

Saturday, 24 May 2014

New Game!

Ok, as I said in my last post I may have some screenshots of a new game I was writing, well here they are.  It has a very simple idea, all you have to do is find the words.  I have also tied it into Facebook (this will only work when finally released.)

It is nearly finished so this one should get released (if all goes well)

If you want to play it, please do, I have supplied a link below. There are only 5 lists in this version just so you can get the feel of it.  Let me know what you think.

Worzzle Game Link

Things left to do:
- More lists (always need more of these)
- Audio (just spot effects)
- Bug fixes (always there!, if I didn't purposely put these in people wouldn't be able to complain about anything)

Wednesday, 21 May 2014

The trials of Facebook Integration

This is more of a moan than a tech update ( not that I'm know for moaning :) )

I had updated my facebook SDK as you are supposed todo, and guess what, IT dos'nt work with android!  I spent a day going back and forth until I figured it all out that anything above 5.0.3 just does not like logging on using an Android device, gahh...  all todo with the hash key codes.  And also the Facebook code from there SDK does not work properly!

Anyway on a better note, I've re-written a big section of the 2D code in my framework so it works better on low-end devices and allows batching of scalable and alpha meshes using vertex colouring, so I'm happier now.

I might have some more game screenshots soon of a project that will hopefully be released soon :)

Sunday, 6 April 2014

Back to Management

I have another update in the management side of things for ThrillWorld or any other RTS style game.

Below I have attached some pictures so you can see.  So far you can create the shops / rides and employees and place them on the map.  I have also started on the stats screen so you can see how much money or other currency the shop / ride has made.

They can actually earn other currencies because of the RTS backend, the bank just has a list of currencies and you just add what you need to the specific item in the bank i.e. coins, wood, gems, etc...

You can now get to the stats screen either by clicking on the stats button in the management screen or double clicking on the item in the map view.

Sunday, 30 March 2014


I have been writing an application for Tin Planet in the background for a while now, it's called alpaqa because it is supposed to take the workload from the artists and developers.  At the moment it is still in an evaluation stage, but hopefully we will get a download up soon.

It has been used in various products now to help speed up the process of processing the graphics.

Below is a list of the main things that it is capable of doing (This is just a small list of what is possible)

- Stripping PSD layers out into a folder structure (just by dragging a PSD in and pressing a button, PSD has to have the layer effects flattened for it to work)
- Building contact / sprite / atlas sheets from a folder or PSD file (it can produce multiple sheets not just one)
   . rotation of sprites for best fit
   . creation out data file in XML, JSON or CSS (or all of them)
- Bitmap font creation from system fonts or a folder
- Image conversion single or folder including subfolders (convert from type to type and also various image manipulation)
- Ability to run from settings file so you can use in a build system.

Here is the splash screen to keep you interested :)

Friday, 28 March 2014

RNG - Random Number Generator

Hey, just for the hell of it I wrote a new mobile app, took me all of 2-3 days including doing all the graphics.
It's just a simple random number generator, it picks numbers either from 0-49 or 0-99, great for picking lottery or bingo numbers.

Android Link

Here are some screen shots:

Monday, 24 March 2014

Management Update

As discussed previously I have started on the management style classes that could be plugged into the 'ThrillWorld" game.

All game items are done via the XML file, it states if they can have tasks and links to other things. i.e. You create the employee and a shop, then you click on the button (one with a plus followed by a person) and it links the employee to the shop so the shop can open.  Or you can give the employee tasks todo, i.e. go mow the grass, go fix things.

Below is a screen shot of it working, landscape and background is now all in 2D while I get the classes working.  These are not the final graphics, the graphics are just so I can get it working and somebody else can use it.

Monday, 17 March 2014


I've started to put the classes together for the management side of things in games, so yes they could be put into the Roller Coaster Tycoon game I'm slowly working on.

So far I have Assets you can buy and tasks you can assign to them, so a shop you could a assign a person to work in the shop and they would has a task to serve customers if they stopped at the entrance to the shop.

Each Asset has a cost and it has levels so yes you could actually level up your shops if you wanted so they could sell more things if they leveled up (but this is going away from the tycoon style games and is more an RTS)

If you had mechanics you could assign a task to fix things, entertainers would have tasks to mingle around customers.

So yes The Tycoon game is still being worked on in the background.

And as for Facebook that is up and working in my other games as a separate class so again if I wanted to I could implement that into this game.

Anyway thought I would post this... :)

Sunday, 9 March 2014

HTML5 / Javascript

On top of everything else I've been teaching my self HTML5 and Javascript programming.  It's coming along nicely.

I have got so far, graphics / animations for the sprites and audio all working.  Not that much different to C# just got to learn the little differences.

Sorry got know screenshots, just my tinkering.

Still Alive

Yes I am still here.... :)

Just thought I would post again just to let you know what I've been up to.  To start with I released a quick game on Android / Facebook and just for the hell of it I added the Kongregate API stuff in to.

Facebook (Facebook and android will allow you to play against your friends)

Android you will have to search the AppStore for, sorry :(

Kongregate (this version will allow you to play against everybody else)

Here are some screenshots: