Friday, 3 June 2011

Little Update

For anybody that is following my Blog i've updated it with a couple of new images in the slideshow and also some more videos of the water fall on youtube.

Water Fall 01

It now has a planer reflection on the water and some other bug fixes within the shaders, it's one of those things that I will always tinker with to try and improve it.  There is still some minor issues I've got to work out, but it's slowly getting there.

Saturday, 21 May 2011

New Movies

Hi All, I've got 3 new movies on youtube from the evolve engine.  It's basically showing off SSAO and distortion on a water scene, with some particles.  Check them out and let me know what you think!

Water 03
Water 02
Water 01

Sunday, 1 May 2011

Android Realtime 3D

For all that are interested I've got a new video of the warehouse level I produced (The one with distortion and deferred shading), this one is just the level working on my Android device.  I'm looking at the textures next, but it's a start.  There are no optimizations yet like culling, it runs ok, but there is nothing else there.

There is a link below if you want to see it:
Android Warehouse Level

Saturday, 23 April 2011

Finally, Modified..

I've finally modified all the const char*, and string manipulation in my mobile framework.  Just because Microsoft decided to change the sscanf to sscanf_s as well as all the other string manipulation.  So now I've finally converted them all into std::strings (Which I had never used before!) with some extra functions to duplicate what I need, taken a lot longer than needed. There are some bits I still don't like but at least it's up an running.  But in the long run it should be better, no more #define's to separate them out.

So now I can get back onto developing the framework and adding extra features.

Friday, 15 April 2011

wperry9999's photostream

Warehouse Deferred RenderingWarehouse Before Deferred RenderingGameMakerGameMaker - Reel SetupTest Level
GameMaker - Lots of DialogsGameMaker - Early VersionParticle EditorNavgraph AI for 2D CTFBeginnings of a GUI System

Particle Editor

wperry9999's photostream on Flickr.

Still have problems trying to tie this into the slide show in the top left, will get there in the end.  Got lots more images to add.  Will have to find out the Apocalyptica (Going back a bit there) images.

Sunday, 10 April 2011

Microsoft What Have You Done!

What have you done to Visual Studio 2010, it's the worst one! It's slow and does it's own thing, I like 2008 but 2010 is just unusable at times, even the service packs don't really fix the issues. I've finally reverted back to 2008, I hope it's only an express edition thing.

I knew at some point I had to rant over something and Microsoft has managed to do it first.

Saturday, 9 April 2011

Alphabetical Videos

Told you I would upload the Alphabetical videos.  Here they are, click on the links below:

Alphabetical - Practice

Alphabetical - Number Grid

Alphabetical - Alphabet Grid

See previous post, this will show you where to download it from, it is for the Android mobile devices for the moment.

Wednesday, 6 April 2011

New youtube android video

I have uploaded a new youtube video of my android game, it just shows the simple gameplay.  More work needs to be done and maybe a new look at some of the graphics.  Click on the link below to check it out.

Spherical - via youtube.

Hopefully soon I will upload videos of the released android app so you can see it in action for those that dont have an android phone, for those that do have an android phone, here is the link to the app within the android market.

Alphabetical - Demo

Friday, 1 April 2011

Another Movie

It has been a while since I uploaded a video to youtube, I should have uploaded this a while ago.  But here it is anyway, if you want to view it click the link below.  It just shows of a distortion pass that I can use for heat haze and bullet distortion, I write a normal mapped object to the buffer and then use that to calculate the distortion depending on the opacity.

Normal Map Distortion

On another note, I'm still working away on the mobile stuff.  I'm just working on a highscore table class for the game below.  I know I could use OpenFeight, but was just sorting out the loading and saving to devices myself.

Wednesday, 23 March 2011

Yet another theme change!

Here is another design, this one most people like.  But as everything is XML it makes it easy to modify anyway.

I have put more of the game in now as well.  There are some levels thrown in, just reach a score to get to the next level.  also some level bars along the side dictating how much you have left before the next level.

Backend stuff, I have modified the font class to allow scaling and better checking.  (Working on XML for it now, so can build a font up and just pass that in)

Friday, 11 March 2011


Told you it might changes, people did'nt like my other design so I've changes quite a bit.  Game play is still the same, but to make it easier change graphics like this I have added a lot more XML reading for each type of object. i.e. Graphic, Buttons so I can just change that and re-run, makes it a lot easier on Android.

Saturday, 5 March 2011

Next Android App

Here are some early designs for my next Android App.  It's a nice little puzzle game, again all my own artwork as well as programming (This one might even have sounds when I figure that bit out), see if it can sell more than the the other one.

It may change as time goes by, but don't they all.

Saturday, 26 February 2011


I have modified the page slightly so you can see various movies I have created within my framework (No android or iPhone yet! just windows).  It shows of the gamemaker and GUI stuff as well as various shaders.

I have also joined the 21st century by getting a twitter account.

My other big thing today is that I have fixed the crash in the android app "Alphabetical" and released a full version for a massive 59p.

Saturday, 19 February 2011

Finally a Released Product!!

I have finally released a product these are a few screenshots of it (Graphics and programming by me).

This was released onto the Android market today.

It is a simple program that teaches children how to write there letters and numbers using left and right hands.

The program is split up into 4 sections (Mini-Games), the first is a practice of Captials, Lowercase and numbers.  There are stages of difficulty (This just changes the length of the arrow that show where to draw).  The second stage is a grid showing the alphabet all mixed up and you have to work your way through it starting at A and finishin at Z.  The third stage is the same as above but with numbers.  And the fourth stage is a pairs game.

Let's see how it go's, I have only uploaded the free version which has various bits removed just to see how it goes.

If it goes ok, I may get an iPhone subscription and create an iPhone version.


I have now attached the link below to the exact place in the Android Market.

Alphabetical - Android Market

Sunday, 30 January 2011

Android Framework Development

Here is the android development so far, I have added XML and particle support within the framework.
I have also written a nice little app todo the cygwin building, more work needs to be done to make it better and hopefully remove the eclipse IDE as well for uploading.

Saturday, 8 January 2011


It's been a while I know, but the framework is now cross platform.  I have added Android into the mix.  I will post some screen shots when I've got some thing interesting to show.

Code wise iPhone and Android are very similar if you use the NDK on Android.  Just created a Java front end and my framework works like a charm.  Plus side you can test straight on the device without a subscription which is nice.