- Tweaked the bored values, halved the bored value when they get on the ride
- Modified the queue system slightly, they now get on in the order they got in the queue (Which is obvious! doh!)
(Before it used the render list!)
- Textured the spinner ride
- Textured spinning teacups
- Started on Static Batcher Script (Let's see if that makes any difference, but got to figure out if I can get the tri's for individual materials from the meshes)
- Modified HUD layout and gfx
- Added the ability to delete Rides and Shops
- Added more assets
- Large Pirate Wall
- Large Pirate Gate
- Telephone Booth
- Cody tidy up
- Added bored state in (This only gets updated when queuing for rides and shops, it gets reset when they have stopping queuing)
- Added ability to add Halo component when importing prefabs (But again unity has issues, we cannot modify them via script!)
- Fixed date and time, so it counts through the days and months correctly
And as usual here is another screen shot