I've creted a new deferred rendering example video on youtube.
Deferrred Rendering Example
It is not iPhone, it's just another example of things I've been working on for the fun of it, It still needs textureing up and I've got to get the collision meshes in for the physics system but it's a start. I had to add extra lighting information to my exporter so the lights get exported from Max and brought in to the engine as deferred lights (So automatically get set up). I've yet to sort out the specular or normal mapped side of the Deferred rendering, maybe next, who knows. That and finishing my iPhone projects.
Sunday, 24 October 2010
Sunday, 10 October 2010
Yet another update
This update just shows off the bottom panel more than anything else, there has been lots of other work within the project. An extra 2 vehicles have been added with different characteristics, towers are now upgradable and sellable. There is also multiple start and end points.
Like i said above, it's mainly background programming and tidying up, I'm now connecting the nodes to the tiles so I can build mutiple layered tiles up, this can give me graphics over the top of the main scenery, so I can have bridges and stuff like that.
Another YouTube Video
http://www.youtube.com/watch?v=GBB8oU1HxG4
Like i said above, it's mainly background programming and tidying up, I'm now connecting the nodes to the tiles so I can build mutiple layered tiles up, this can give me graphics over the top of the main scenery, so I can have bridges and stuff like that.
Another YouTube Video
http://www.youtube.com/watch?v=GBB8oU1HxG4
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