Wednesday, 28 August 2013

HUD and other stuff

Another update coming through, this has the following changes:

- Tweaked the bored values, halved the bored value when they get on the ride
- Modified the queue system slightly, they now get on in the order they got in the queue (Which is obvious! doh!)
  (Before it used the render list!)
- Textured the spinner ride
- Textured spinning teacups
- Started on Static Batcher Script (Let's see if that makes any difference, but got to figure out if I can get the tri's for individual materials from the meshes)
- Modified HUD layout and gfx
- Added the ability to delete Rides and Shops
- Added more assets
  • Large Pirate Wall
  • Large Pirate Gate
  • Telephone Booth

- Cody tidy up
- Added bored state in (This only gets updated when queuing for rides and shops, it gets reset when they have stopping queuing)
- Added ability to add Halo component when importing prefabs (But again unity has issues, we cannot modify them via script!)
- Fixed date and time, so it counts through the days and months correctly

And as usual here is another screen shot


2 comments:

  1. How often do you think you will publish unity web player updates?

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    Replies
    1. I do updates most days, I did an update on the 1st of September. Just havn't updated my blog yet :(

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