Another quick update, this one has updates to the following:
- Characters now have emotions (or what I call emotions), they get thirsty and hungry, etc...
- Shops now work so when they get thirsty they will try and find a drinks shop
- Optimizations in the character calculations (They only do a full update every other process other wise they just move in the calculated direction)
- Various bug fixes and code tidy ups
And here is another screen.