I've creted a new deferred rendering example video on youtube.
Deferrred Rendering Example
It is not iPhone, it's just another example of things I've been working on for the fun of it, It still needs textureing up and I've got to get the collision meshes in for the physics system but it's a start. I had to add extra lighting information to my exporter so the lights get exported from Max and brought in to the engine as deferred lights (So automatically get set up). I've yet to sort out the specular or normal mapped side of the Deferred rendering, maybe next, who knows. That and finishing my iPhone projects.