I have a few you tube videos of my work, and they can be found here:
Room that has various special effects, including deferred rendering, ssao and texture distortion.
Particle system - 100 Lights
Parallax Normal mapping
Large Texture Distortion using the normal map to modify the UV's in a post process pass.
Lights in a bowl, Deferred rendering with SSAO and Bullet physics.
My website can be visited here: